The most noticeable change in this version is the addition of remote item placement. This may end up being a temporary change, but I think it’s needed to spur engagement in the social aspect of the game. Players can now place items remotely, but not with precision. This is intentional for a couple reasons:
- To have a chance of being collected, remote items need to be placed near other players. Exact player locations must be hidden to protect their privacy.
- To ensure that remote items are placed in appropriate locations, i.e. not on private property, unsafe areas, etc. they will be placed using my own algorithm.
Player locations will only be revealed the city level, and no identifying information will be visible when placing a remote item. Once placed, items will appear within .5 km of the remote player’s last known location. Placers will have two options:
- They can place an item near a randomly chosen player.
- They can place an item near the same remote player they chose last time. This allows players to create quests or other challenges that might require more than one item.
The next big change is not yet fully realized, but I think it will be pretty cool when it gets integrated. I have added an “action” property to each item. Now when you create a challenge, you can require that the player use an action instead of a particular item. For example, if a player needs to cut a rope, they might choose to use a knife, a sword, or scissors. All would possess the “Cutting” action. Actions also have a power attribute. If a particularly thick rope needs to be cut, scissors might not work because scissors have a cutting power of 1, while a cutting power of 2 might be needed. A challenge creator may also decide that a particular item is needed rather than an action. If the rope is enchanted, perhaps only the Loxorac Sword is able to cut it. One problem I have not figured out yet is that of item crafting. A player who is able to craft items could theoretically craft any item with the action required to complete a challenge. There aren’t may players at Level 15 yet, though, so I have some time to think about this. Ideas for solutions are welcome.
Other changes:
- Gifts can now be sent using a player’s username as well as email.
- I have added a whole bunch of new NPCs to choose from.
- I am slowly replacing old cartoony graphics with better images.
- I have added and/or fixed the pages for crafting items, enemies, and NPCs.
- I have added the ability to designate a quest marker as occurring in the “Middle” of a quest. I previously had only “Start”, “End”, or “Both.” The addition of “Middle,” will allow me to create a better record of quest progress. I haven’t finished that yet, but having a “Middle” marker is a step in that direction.
- There is now a “Preferences” page. This allows players to choose options for notifications, sound, and even enemy spawns. The default setting is for enemies to randomly spawn after 5 minutes of activity. Ambitious players can now boost enemy spawns to every 2 minutes.
- Many little tweaks and bug fixes.
Lot’s more to do. Onward!